We are less than a year away from the return of a college football video game. Using EA Sports old tradition of releasing the game on the second Tuesday in July once we get to 7/9/23 for the release of College Football 24 it will have been 10 years to the day since we’ve had this joy in our lives. It’s been way, way too long.
Normally, I hate the fear-mongering that comes with the slow leaks for a new game, particularly for one that was so beloved and is coming back after such a long absence. I’m pretty sure College Football 24 will be fun and I’ll enjoy it a lot. However, if history of Electronic Arts is any indicator you’ll probably be disappointed if your expectations are too high.
Engines & Apathy
It’s important to note that a lot has changed in the video game world over the last 10 years. EA Sports was always seen as a good caretaker of the college football franchise but over the past decade its success with Madden and FIFA has plummeted. Electronic Arts also recently purchased Codemasters and the F1 22 game suffered poor reviews after a good first partnership with F1 21 last year.
The story with Madden and FIFA is well-known at this point. The microtransaction features in the Ultimate Team mode from each title (the large part of EA bringing in over $1.6 billion for fiscal year 2021) has transformed the games now catering to a younger crowd more interested in arcade online simulation at the expense of immersive and realistic career modes.
The last college football release, NCAA Football 14, had the Infinity 2 engine which at the time was a modified version of the same engine EA Sports used with the Madden franchise. It was reported recently that like in previous editions, College Football 24 will once again use the same engine as Madden but of course with modifications for the college game.
The big problem is that since Madden 18 the NFL game has been using the Frostbite 3 engine and the results have not been impressive and largely going backwards with a broken physics platform. The Madden franchise from 2015 through 2019 received IGN grades of 8.7 (out of 10), 8.8, 8.6, 8.6, and 8.9 respectively. Over the last 4 editions those ratings have fallen to 8.1, 6.0, 6.0, and this year’s 7.0 with some really harsh criticism particularly reserved for the last 3 games.
Let’s take the above review of Madden 23 as a whole. There is a new passing model that is a slight improvement from last year and the tackling (while still extremely poor) has been revamped slightly positively. The franchise user interface is new and the new player models are really gorgeous. That’s about it for the good stuff. Some of the lowlights include:
- Poor AI blocking, particularly in pass-sets
- Jump balls nearly always favor defenders
- Defenders make plays with turned heads
- Way too frequent interceptions
- Gameplay is still very poor and unnatural
- Extremely shallow franchise mode
- 7th straight year of the same broadcast team & commentary
- Nonexistent crowd noise and atmosphere
- No referees
- Generic pre-game and halftime presentation
- Far too many bugs and glitches
The results are largely the same–the gameplay and franchise mode for Madden was far better in the game 10 years ago. That’s scary if you’re a college football video game fan welcoming back this title again.
In contrast, 2K Sports hasn’t competed with EA Sports for the NBA video game for the last 4 years and has continued to build a fan-favorite game with a ridiculously deep career mode. In fact, they’ve recently announced for 2K23 the inclusion of 3 new eras for MyTeam where you can start a career in the Magic vs. Bird (1983) era, Michael Jordan (1991) era, or Kobe Bryant (2001) era.
Imagine a college football version of this gameplay.Â
All of that awesomeness includes period correct uniforms (including referees!), arenas (even period specific advertising!), menu graphics, gameplay from the style of the era, rules, with all of the correct draft classes through the years. As you progress through the years, all of the real changes that happened with logos, franchise expansion, new divisions, and financial growth all take place. Amazing.
What Do We Know About College Football 24?
We need a pick-me-up. Let’s start with the good news about next year’s release. For one, EA Sports has been working on the game for 2 years already and undoubtedly will have put in a ton of time with College Football 24. There are also reports of the following:
- New and deeper stadium scans
- Schools providing gameday atmosphere, traditions, music, and program assets for game use
- Throwback uniforms
- Dynasty and Road to Glory modes return
- Virtual magazines are back
- The broadcast will be using ESPN coverage
- Rosters to be completed in late June 2023 with first day DLC for new updates
- The transfer portal is expected to be in the game
- EA wants a current athlete for the cover
This is a good foundation. A few schools have noted that EA has reached out to them and a lot of information is being given out which is nice. I’d expect a really deep set of throwbacks and using an ESPN broadcast is something not even Madden can dream of using right now.
What about the bad news?
First, the game is confirmed to not be on the older video game consoles. So if you don’t have a Playstation 5 or XBox Series X/S you’d better start making some moves now if you want to play this game next July. It hasn’t been confirmed to be on PC, either. But, I would expect it will be released on PC, not doing so would be absurd.
The situation with NIL still isn’t clear, either. Most expect the name, image, and likeness of players to be in the game but EA cannot confirm anything yet. Reports are that they are waiting on any potential rulings from Congress and still working through the legal issues with individual schools and conferences. But it’s also possible some teams of players, or certainly some players who do not grant their rights, won’t be in the game.
EA has also confirmed they aren’t building rosters for an entire 85-scholarship team and instead will focus on a 2-deep for both sides of the ball. No word yet on if there will actually be 85 scholarships available to a team, either.
It hasn’t been confirmed if real head coaches (or assistants even) will be in the game. Most expect this not to be the case. It would seem EA is going to focus heavily on getting the NIL situation settled with the players and get that sorted without worrying about coaches.
Will College Football 24 be a bad game?
Off the field I imagine the game will shine. There are so many details to pack in the game, they’ve been working on it for such a long time, and attention to detail should be a huge strength. It’s been 10 years and everything will feel so new and fun.
On the field, it’s right to be skeptical of the game physics and gameplay. If you haven’t played a football game since 2013 do yourself a favor and pop in any of the recent Madden releases to get familiar with the feel of the Frostbite engine. You are guaranteed not to like it.
Electronic Arts also reportedly moved half of its Madden team over to the College Football division last year, which helps explain the lack of updates with its NFL series. Whether that’s good for the college series remains to be seen. There will be a ton of pressure to get this redemptive release just right and EA’s recent track record has been poor. Hopefully, the college team will be given a lot of freedom.
Madden (IMO) sucked when NCAA games were being made, too. I have memories of passing being WAY too difficult and running WAY too easy in the last Madden game I played, which was Madden 11. (I was playing with Carolina and literally could not pass – granted, this was the Clausen/Matt Moore depth chart so that could’ve factored in – but consistently busted off 60+ yard runs with the Panthers’ RBs.)
Despite this, the NCAA games of the era were still almost uniformly terrific. I can’t remember disliking any of them. 14 was, I guess fittingly, the best of the bunch, and until I got a PS5 early this year I was still playing it (shout-out to the CFBRevamped guys).
I’m pretty bullish on this game.
Funny thing is during research I found Madden 25 had a 8.5/10 review from IGN and NCAA Football 14 had a 7.4/10 with people saying the latter was getting stale. Not that this meaning everything but…
I think a lot of us just were never “into” Madden enough to care, I know I wasn’t. It was something I played against friends with drinking some beers. NCAA Football was where the big hours were logged in dynasty mode.
I agree with Andy. EA Sports is v bad. But I’m still expecting a solid game for their first time back out due to the effort and time they have been putting into it, as the article says. I very seriously doubt in about 5 years from now that game will be very different from the initial offering, but I think the first one will be good. Not perfect, but good. Maybe if only because it’s back it will get some grace too.
The Athletic had something where they talked to a ton of kids from a bunch of different teams, and only one single person said money mattered. For the first game, I think they will all be happy to get the 4 figure payday and be in the game. Not sure if 3-4 years in, maybe then not so much, which is another reason I have high hopes that the very first game will be worth getting.
Also, the article here didn’t touch on but apparently it’s not decided/known if EA Sports will allow users to edit and create/share rosters….In which case, player involvement doesn’t matter since the internet will just instantly have all the right and real players in there anyways.
I literally just purchased my first Madden game today (’23 PS4) since the PS2 days, and I haven’t actually played Madden in at least 6-7 years because life. I’m just going to plug my ears and pretend everything’s fine, we’re all fine here.
Per your notes, I think people will forgive a decent-ish (read: not S-tier) on-field game experience if the off-field stuff is A+. I sure hope we have both, but EA is just a little indie company, you can’t expect too much from them.
I was just thinking this…the current year is 1985, right?
Everyone: “Hey, EA can we get a deeper franchise mode?”
EA:
EA: “Your star QB1 has decided to enter the portal and take an enhanced NIL offer from your biggest rival. Fight back! Pay $14.99 for the package to change his mind and keep him committed to your school for next season!!”
“After beating Wisconsin, your coach is again grumbling about his salary and is interviewing around. 100 tokens can make him happy for a few months!”
“Your coach is complaining about the food again. Spend $9.99 (recurring monthly) to add expanded dining facilities.”
The media and fans are calling you a cheapskate for making assistants fly commercial on recruiting trips. Now we know that’s not true, just a misunderstanding! Put their fears to rest and get a 50% recruiting bonus by upgrading with the private jet package (125 tokens per position group per week).
Your star QB goes down with a sprained ankle, $4.99 for a steroid shot to finish the game.
Ah, the Stanford package
NCAA was not available on PC back in the day. No idea why, and I don’t know if that will affect future availability.
It was probably due to lack of decent PC controllers. Nowadays there are many more peripheral options. The console style controllers for PC back then sucked.
Wow, really? I swear I remember playing one of the early 2000’s Madden games on PC but didn’t know NCAA was never available. There are a ton more PC players these days, they have to add it I think.
I remember because I asked for NCAA for my birthday and instead got Madden. This was maybe 2002?
I mostly remember being sad that you can’t run the triple option in Madden. A well-timed pitch was so satisfying in NCAA.
Seems to be an EA theme, I think they either haven’t had an NHL game for PC in a while, or the one that exists is so junky that there is a large community that mods I think the 2005 game with the new teams, rosters, etc and that’s the best PC option.
To be honest, I’m also super worried about the off field content. Madden’s Face of the Franchise mode has always been incredibly bare bones, and Franchise mode has basically been collecting dust in a corner for a decade now. Maybe having 3 years to work on it instead of 1 like the current Madden life cycle dictates will make a difference, but I am very concerned for Road to Glory and Dynasty.
The on field content is going to be a mess. I can’t stand the way the game looks and plays in Frostbyte, and the fact that they didn’t take this opportunity to use a different engine is a massive red flag to me. It also tells me they aren’t planning to ditch Frostbyte in the Madden series for at least another 5 years, which is incredibly depressing. I hope I’m wrong, but this is starting to feel like “I wish NCAA Football would come back” was answered by a monkey’s paw
Overall, I’m indifferent on the return, it is more of a footnote to me. The last football game I played was Madden 2005 on the PC in about 2010, and the last NCAA football game i played was probably in 2004 on the Xbox. If i want to do any gaming, it is usually on the Wii with my kids and/or wife. I don’t have the time anymore to spend countless hours in dynasty mode. It kind of sucks, because I miss those days, but life intercedes.
Also, i have this terrible feeling that the microtransactions will be out of control. Maybe I should invest in EA stock?
Me, trying to find a way to play NCAA Football 24 for 2 hours a week with 3 kids:
Melatonin tablets and play when they go to sleep. You can even make it a limited-run article series where you detail your dynasty on a week-to-week basis if it helps with your 18s duties.
With this game only being available on the most current versions of consoles, cross-play becomes that much more valuable to gamers.
Just read this article this morning:
https://www.businessinsider.com/xbox-chief-says-cross-platform-play-is-future-2022-8
Funny how the guy on the side with the much lesser catalogue of exclusive games is advocating for a future without exclusive games..
I couldn’t even fathom a guess as to what a PS specific game is/was. I’m more interested in being able to play NCAA/FIFA/CoD against friends with Xbox-es.
There’s a lot and good ones, but the point was more about the source on that. It would be beneficial for Microsoft to paint a popular vision of the future like that from running in second place to negate many of their rival’s advantages. Not tough to see why they would be open for that. (And to your point, it would be nice…But I wouldn’t hold my breath on it)
“EA has also confirmed they aren’t building rosters for an entire 85-scholarship team and instead will focus on a 2-deep for both sides of the ball.”
Sounds an awful lot like Madden roster sizes…
I just hope there are 85 slots for each team. The old games only had like 55 or 60? Maybe 65?
It had 70. The universe blessed me with this useless piece of knowledge for years for this exact moment.